me warming up for acting/a lot of running
This weekend I spent 24 hours creating a story with some colleagues and friends for Vermont’s first Storyhack. What’s a Storyhack you ask? The local weekly Newspaper 7 Days describes it like this:
“The “hack” in the group’s name is a tip of the hat to the “hackathon,” a competitive event in which computer programmers are given a short window of time in which to collaboratively develop a software solution to a specific problem. In a storyhack, teams of storytellers collaborate to create original narratives, which are then entered into competition. StoryhackVT is Vermont’s first such event, and its focus is pointedly technological. The competing teams must concoct not just a story, but a story that must be told across no fewer than three different digital platforms.”
I stayed up late brainstorming, acting, writing, creating, singing, and tweaking various digital media with some very talented teammates. We also enlisted my exceedingly talented spouse Heidi for some acting as well. Even though we didn’t win we had a lot of fun and created a story that we are proud of. It’s a story about love, Canada, and redemption. You can watch it at http://kosmoplastique.com/ (that was our team name). Also the environment was created in Flash so it won’t work on mobile.
Enjoy the story!
I recently got an article published in NITLE’s Academic Commons. It’s about games and libraries and how they can be used both for research and in the classroom. The article is titled Taking Games in Libraries Seriously.
My friend Sarah Cohen and I were just published in the latest issue of Communications in Information Literacy. Our article is titled “Turn Your Cell Phones On: Mobile Phone Polling as a Tool For Teaching Information Literacy.” From the abstract:
“While mobile technologies are ubiquitous among students and increasingly used in many aspects of libraries, they have yet to gain traction in information literacy instruction. Librarians at Champlain College piloted mobile phone polling in a first-year classroom as a less expensive and more versatile alternative to clickers. By utilizing a technology that virtually all students have in their pockets librarians found that it increased engagement from previous iterations of the session. In addition, by asking poll questions about students’ experiences, librarians were able to facilitate in-depth inquiry into information literacy topics. Ultimately, from direct experience in over 30 different classes, we found that mobile phone polling is a useful tool for any librarian to have in their pedagogical toolbox.”
The journal is open access you can go download the PDF right now. And apparently they are going to experiment with making our article available in EPUB format as well!